User’s Manual
© 2013 VTech
Printed in China
US
91-002831-011
INTRODUCTION
Thank you for purchasing the VTech® Go! Go! Smart Wheels™ Fast
Track Launcher learning toy!
Launch, jump and crash your way to learning fun with the Go! Go!
Smart Wheels™ Fast Track Launcher by VTech®! Your child will
develop hand/eye coordination and motor skills as they launch the
included Go! Go! Smart Wheels™ race car and crash through barriers
or cross the finish line and jump the ramp! Watch the race car or other
SmartPoint™ vehicles (each sold separately) race and crash as they
respond to two SmartPoint™ locations to add to the role-play fun. It’s
playtime with miles of learning!
Launcher
Jump Track
Race Car
Two
Tires
Two SmartPoint™
Locations
Crash Platform
Reconfigure the track pieces for more ways to play!
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INCLUDED IN THIS PACKAGE
- One user’s manual
Launcher
Y-Shaped Track
Race Car
Crash Platform
Jump Track
Two Tires
Finish Gate
Two End Tracks
Two Straight Tracks
WARNING:
All packing materials, such as tape, plastic sheets, packaging
locks and tags are not part of this toy, and should be discarded
for your child’s safety.
ATTENTION:
Pour la sécurité de votre enfant, débarrassez-vous de tous
les produits d’emballage tels que rubans adhésifs, feuilles de
plastique, attaches et étiquettes. Ils ne font pas partie du jouet.
NOTE:
Please keep this user’s manual as it contains important
information.
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GETTING STARTED
BATTERY INSTALLATION
1. Make sure the unit is turned OFF.
2. Locate the battery cover on the bottom
of the vehicle. Use a screwdriver to
loosen the screw.
3. Install 2 new ‘AAA’ (AM-4/LR03)
batteries following the diagram inside
the battery box. (The use of new
alkaline batteries is recommended for
maximum performance.)
4. Replace the battery cover and tighten
the screw to secure.
BATTERY NOTICE
•
•
•
Use new alkaline batteries for maximum performance.
Use only batteries of the same or equivalent type as recommended.
Do not mix different types of batteries: alkaline, standard (carbon-
zinc) or rechargeable (Ni-Cd, Ni-MH), or new and used batteries.
•
•
•
•
•
•
•
•
Do not use damaged batteries.
Insert batteries with the correct polarity.
Do not short-circuit the battery terminals.
Remove exhausted batteries from the toy.
Remove batteries during long periods of non-use.
Do not dispose of batteries in fire.
Do not charge non-rechargeable batteries.
Remove rechargeable batteries from the toy before charging
(if removable).
•
Rechargeable batteries are only to be charged under adult
supervision.
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PRODUCT FEATURES
1. ON/OFF/SWITCH
To turn the unit ON, slide the ON/OFF
SWITCH on the race car to the ON
(
) position.To turn the unit OFF, slide
the ON/OFF SWITCH to the OFF (
)
position.
2. AUTOMATIC SHUT-OFF
To preserve battery life, the race car included with the VTech®
Go! Go! Smart Wheels™ Fast Track Launcher will automatically
power-down after approximately 60 seconds without input.The unit
can be turned on again by pressing the light-up driver button or
pushing the race car quickly.
RACE CAR ACTIVITIES
1. Slide the ON/OFF SWITCH to turn the
unit ON.You will hear race car sounds,
a song and a phrase.The light will flash
with the sounds.
2. Press the LIGHT-UP DRIVER BUTTON
to hear race car sounds, songs and
phrases. The light will flash with the
sounds.
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3. Push the race car to hear fun sounds
and melodies. While the melody is
playing, push the race car again to add
in fun sounds on top of the melody.The
light will flash with the sounds.
4. For added fun, the race car interacts
with other VTech® Go! Go! Smart
Wheels™ playsets. Simply roll the
race car over one of the playset’s
SmartPoints™ to see the race car’s
light flash and to hear greetings, fun
sounds, short tunes and sing-along
songs (each playset sold separately).
FAST TRACK LAUNCHER ACTIVITIES
1. Place the launcher on the y-shaped
track and point the launcher in one of
three directions.
2. Make sure the red piece on the front
of the launcher is in launch position
inside the launcher. Place the race car
in front of the launcher and press the
red launch button to launch the race
car.
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CARE & MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from any direct heat
source.
3. Remove the batteries when the unit will not be in use for an extended
period of time.
4. Do not drop the unit on hard surfaces and do not expose the unit
to moisture or water.
TROUBLESHOOTING
If for some reason the program/activity stops working or malfunctions,
please follow these steps:
1. Please turn the unit OFF.
2. Interrupt the power supply by removing the batteries.
3. Let the unit stand for a few minutes, then replace the batteries.
4. Turn the unit ON. The unit should now be ready to play again.
5. If the product still does not work, replace with a new set of batteries.
If the problem persists, please call our Consumer Services Department
at 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada, and a
service representative will be happy to help you.
For information on this product’s warranty, please call VTech® at
1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada.
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IMPORTANT NOTE:
Creating and developing Infant Learning products is accompanied
by a responsibility that we at VTech® take very seriously.We make
every effort to ensure the accuracy of the information, which forms
the value of our products. However, errors sometimes can occur.
It is important for you to know that we stand behind our products
and encourage you to call our Consumer Services Department at
1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada, with
any problems and/or suggestions that you might have. A service
representative will be happy to help you.
Note:
This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
•
•
•
Reorient or relocate the receiving antenna
Increase the separation between the equipment and receiver
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected
•
Consult the dealer or an experienced radio/TV technician for help
Caution: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to
operate the equipment.
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THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES.
OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS:
(1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE, AND
(2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED,
INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED
OPERATION.
CAN ICES-3 (B)/NMB-3(B)
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