Fundex Games Games Wormy Apples User Manual

INSTRUCTIONS  
AGES: 4+  
NUMBER OF PLAYERS: 2-4  
OBJECT OF THE GAME: Be the first player to remove all 8  
worms from your apple.  
Add a Worm: The player must take one worm  
of any color from the discard pile and place it  
into any one of the empty wormholes in his  
apple. If he does not have any open wormholes,  
OR there are no worms in the discard pile, the  
player does nothing and his turn is over.  
CONTENTS: 4 Apples, 32 worms (8 each in 4 different  
colors), 1 spinner, and instructions.  
GAME SET UP: Each player takes one apple and places  
it in front of himself. Players then fill their apples with 8  
worms, 2 of each color. The worms should be inserted into  
the “wormholes” in the apple so that their heads stick out.  
Only one worm may be inserted into each wormhole.  
Give a Worm to Any Player: The player must  
remove any one of his worms and give it to an  
opponent of his choosing. His opponent must  
then place the worm into any one of the open  
wormholes on his apple. If an opponent’s apple is  
full of worms, he may not be given the additional  
worm.  
GAME PLAY: The youngest player takes the first turn by  
spinning the spinner and following the directions in the  
space where the spinner arrow stops, as described below.  
Play passes to the left, with each player spinning the spinner  
and following its instructions.  
Trade Apples: The player must trade apples,  
worms and all, with any of his opponents.  
Pull a Worm: There are four different ‘Pull a  
Worm’ spaces on the spinner, one for each  
color—blue, green, orange and purple. The player  
must remove a worm from his apple that matches  
the color indicated by the space on the spinner.  
For example, if a player has five worms in his  
apple and spins the “Trade Apples,” then he  
MUST trade the entire apple–including the five  
worms, for another player’s apple.  
The player should try to trade with the opponent  
that has the least number of worms in his apple. If  
the player making the trade has the least number  
of worms, he is forced to trade for an apple with  
more worms.  
For example, if a player spins a green worm then  
a green worm is removed from the apple.  
The worm is placed into a discard pile in the  
center of the play area. If a player does not have  
a worm of the color called for on the spinner, his WINNING THE GAME: Play continues until one player  
turn is over.  
has removed all 8 worms from his apple. This player is the  
winner!  
Wild Worm: The player may remove one worm of  
any color from his apple.  
©2004 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,  
 

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