Your Player
Power/Volume Switch
Slide the switch to either on with low
D-Pad
Press the arrows to play
games or make selections.
volume
, on with high volume
or off O.
Action Button
Press to make selections.
Home Button
Press to return to the home
screen or adjust screen contrast.
Hint: If your child is not actively playing with this toy, it turns off auto-
matically (sleep mode). To “wake up” the toy, slide the power/volume
switch to off O, then on again
.
ꢂ
Choose Your Game
• Use the D-pad to scroll through game selections.
• Press the action button to select a game.
ꢃ
Adjust Screen Contrast
• From the home screen, press the home button
.
• Press
or
on the D-pad to adjust screen contrast.
• Press the action button to save this setting.
5
Pinball
Object of the Game: Keep the ball in play as
long as possible for the highest score!
• Press the action button to launch the
first ball.
• Watch the ball bounce off the bumpers
to score points.
• Use the flippers to keep the ball in play.
• Press any button on the D-pad to control the
left flipper; press the action button to control
the right flipper.
Flippers
ꢄ
Pinball
• If the flippers miss the ball, the ball
disappears from play. Try again! Press
the action button to launch another ball.
Hint: You get three balls with each game.
• Look at your score!
Hint: After the game, you’re back to the
home screen. Choose another game.
7
™
Castle Catapult
Object of the Game: Defend your castles and score the most points!
• Press the action button to begin the game.
• Press the D-pad to move the blaster left
or right.
• Move your blaster to the best position to
fire at or to stay safe from monster fire!
Moving Monsters
Blaster
• Press the action button to blast the
moving monsters.
• When all the monsters are eliminated,
a new set of monsters appears.
• Keep blasting until the monsters are gone
or until you get blasted.
8
™
Castle Catapult
• Look at your score!
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢅ
™
Critter Derby
Object of the Game: Move as many bunnies across the
screen as you can before time runs out.
• Use the D-pad to move the bunny forward,
left or right.
Bunny
• Move across the barnyard and out through
the gate.
Gate
ꢀ0
™
Critter Derby
• Avoid bumping into any moving obstacles.
• Move as many bunnies as you can before
time runs out. You have about 45 seconds.
Moving Obstacle
• When time runs out, look at how many
bunnies you’ve moved.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀꢀ
™
Rebound
Object of the Game: Hit the bricks and score as may points as possible.
• Look at the screen. You will see a timer in
the lower left corner, the number of balls
you have to play in the center and your
score in the lower right corner.
0:00
Score
Timer
Number of Balls
ꢀꢁ
™
Rebound
• Press the action button to begin the game.
Watch as the ball hits a brick and bounces
back to the paddle.
• Press the D-pad to move the paddle left or
right. Don’t miss the balls!
• If you hit every brick on the screen, you get
another brick wall to continue play.
0:03
Paddle
• After the last ball is played, look at
your score.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀꢂ
Maze
Object of the Game: Find your way out of the maze as fast as possible.
• Press the D-pad left or right to chose a
maze you like.
• When you find a maze you like, press the
action button.
• Look at the blinking square. This is your
start point. Your end point is the star.
End Point
Start Point
ꢀꢃ
Maze
• Use the D-pad to move the square though
the maze.
• If you hit a dead end, back up and try
another direction.
• Try to get to the star that marks the end
of the maze.
• When you reach the end point, look at
your time.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀ5
Soccer
Object of the Game: Score as many goals
as you can before time runs out.
Score
Timer
• Look at the screen. The score is in the
upper left corner, the timer is in the upper
right corner and a ball is in the center of
the screen.
• Press the action button to start the game.
Ball
ꢀꢄ
Soccer
• Use the D-pad to move the ball left or right.
• Press the action button to shoot the ball.
• You score a point! Try to score as many
goals as you can before time runs out.
• As time runs down the goalie moves faster
and faster.
• When time runs out, look at your score.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀ7
Memory Mix
Object of the Game: Try to find all the matches
in the least amount of time.
• Use the D-pad to select a square.
• Press the action button to reveal a picture
under the square.
• Try to find a match by selecting another
square with the same picture.
• If you find a match, the square turns black.
• If there’s no match, try again.
Hint: Try to remember each square
revealed so you can get another match!
• When all matches are made, the game
is over. Look at how long it took to find all
the matches.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀ8
Tic-Tac-Toe
Object of the Game: Try to get three X’s in a row!
• Use the D-pad to select a square.
• Press the action button to make an X.
• Watch as the Game Player makes a selection
and places an O. It’s your turn again.
• When there’s three in a row –
there’s a winner!
• If it’s a tie, try again.
Hint: After the game, you’re back to the
home screen. Choose another game.
ꢀꢅ
Battery Replacement
For best performance, we recommend that you replace batteries that
came with this toy, with three, new “AAA” (LR0ꢂ) alkaline batteries.
• Locate the battery compartment door on back of the player.
• Loosen the screw in the battery compartment door with a Phillips screw-
driver. Remove the battery compartment door.
• Insert three “AAA” (LR03) alkaline batteries.
ꢁ0
Battery Replacement
• Replace the battery compartment door and tighten the screw with
a Phillips screwdriver. Do not over-tighten.
• Replace batteries when:
- Display on the screen becomes difficult to see.
- Toy functions erratically.
- Sounds become faint or there are no sounds at all.
Protect the environment by not disposing of this product with
household waste (2002/96/EC). Check your local authority for
recycling advice and facilities (Europe only).
ꢁꢀ
Battery Safety Information
ꢀ.5V x ꢂ
“AAA” (LR0ꢂ)
Shown Actual Size
In exceptional circumstances batteries may leak fluids that can cause a
chemical burn injury or ruin your toy. To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types: alkaline,
standard (carbon-zinc) or rechargeable (nickel-cadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always remove
exhausted batteries from the toy. Dispose of batteries safely. Do not
dispose of this product in a fire. The batteries inside may explode or leak.
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy before charging
• If removable, rechargeable batteries are used, they are only to be
charged under adult supervision.
ꢁꢁ
Care
• Keep water, sand and dirt off of the player.
• Keep the player away from direct sunlight and excessive heat.
• Wipe the player with a soft, clean cloth. Do not immerse the player.
• This player has no consumer serviceable parts. Please do not take the player apart.
FCC Statement (United States Only)
This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reason-
able protection against harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Note: Changes or modifications not expressly approved by the manufacturer responsible
for compliance could void the user’s authority to operate the equipment.
ꢁꢂ
Consumer Information
Call our Consumer Relations Department, toll-free at ꢀ-800-ꢃꢂꢁ-5ꢃꢂ7,
9 AM - 7 PM EST Monday through Friday and 11 AM - 5 PM EST Saturday.
Hearing-impaired consumers using TTY/TDD equipment, please call
1-800-382-7470. Write to us at: Fisher-Price® Consumer Relations,
636 Girard Avenue, East Aurora, New York 14052.
For countries outside the United States:
CANADA: Questions? ꢀ-800-ꢃꢂꢁ-5ꢃꢂ7. Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,
GREAT BRITAIN: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB.
AUSTRALIA: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond,
Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND: 16-18 William Pickering Drive, Albany 1331, Auckland.
ASIA: Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2006 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc.
PRINTED IN CHINA
K7857pr-0ꢅꢁ0
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