Diamond Multimedia Radeon 9000 User Manual

RADEON9000  
User’s Guide  
P/N 137-40442-10  
Copyright © 2002, ATI Technologies Inc. All rights reserved.  
ATI and all ATI product and product feature names are trademarks and/or registered  
trademarks of ATI Technologies Inc. All other company and/or product names are  
trademarks and/or registered trademarks of their respective owners. Features,  
performance and specifications are subject to change without notice. Product may not  
be exactly as shown in the diagrams.  
Reproduction of this manual, or parts thereof, in any form, without the express written  
permission of ATI Technologies Inc. is strictly prohibited.  
MACROVISION....................................................................................ii  
Features At A Glance .................................................................................. 2  
ATI Color Tab ............................................................................................. 8  
OpenGL® Control Panel . . . . . . . . . . . . . . . . . . . . . . 18  
Retest All.............................................................................................. 24  
Using TV Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25  
View your PC’s display on a TV.......................................................... 25  
Connecting to a TV or a VCR .................................................................. 26  
Starting Windows® with TV Display Enabled.................................... 27  
Using SCART Connectors for European TVs ..................................... 28  
How To Enable/Disable The TV Display ............................................ 28  
iii  
Using and Adjusting TV Out................................................................ 28  
Using a Monitor vs. Using the TV Display.......................................... 29  
Adjusting Monitor Display................................................................... 29  
Viewing Text on a TV.......................................................................... 29  
Reducing Edge Distortion .................................................................... 30  
Changing Display Configurations........................................................ 31  
Using Games and Applications ............................................................ 32  
iv  
1
Introduction  
The RADEON™ 9000 graphics accelerator delivers  
ground breaking 3D graphics performance.  
• Designed and built by ATI Technologies Inc.  
• Powered by the RADEON 9000 Visual Processing  
Unit (VPU).  
Awesome 3D gaming performance.  
®
• Support for OpenGL applications.  
®
• Support for Direct3D applications.  
• High resolution in 3D up to 2048x1536.  
• Best performance for today’s and tomorrow’s  
applications.  
• Supports TV-Out to connect your PC to your TV or  
VCR.  
 
2
Features At A Glance  
The RADEON 9000 provides high performance  
acceleration for today's demanding 3D graphic  
applications. Its main features includes:  
• VIDEO IMMERSION™ which provides industry-  
leading DVD playback and digital TV decode  
capability.  
• CHARISMA ENGINE™ II performs complex  
transformation, clipping, and lighting calculations  
faster than the CPU or 3D graphics chip.  
• PIXEL TAPESTRY™ II which can apply 6  
textures per pass to a complex 3D gaming scene.  
• TV output support.  
• TRUFORM™ technology which makes the curved  
surfaces of 3D objects look smoother and more  
life-like.  
• SMARTSHADER™ technology which can  
realistically create the visual properties of any  
material, like glass, metal, wood, and produce 3D  
depth by rendering the object’s shadows.  
• SMOOTHVISION™ which provides users with  
various degrees of jagged edge removal from 3D  
images, allowing users to configure their own high  
quality or high performance gaming experience.  
 
3
ATI’s Catalyst  
Software Suite  
Multiple Displays and 3D Gaming Experience  
ATI’s Catalyst Software Suite provides multiple  
display functionality, and the advanced graphic  
features, such as TRUFORM, for the ultimate 3D  
gaming experience. For help on installing the  
Guide.  
The Catalyst Software Suite installs the ATI display  
®
tabs. These tabs are accessed through the Windows  
Display Control Panel, through the Advanced...  
button located on the Settings tab. For a detailed  
explanation of each ATI tab, refer to Catalyst™  
Software Suite on page 7.  
®
®
Direct3D and OpenGL  
The Catalyst Software Suite also supports the latest  
versions of Direct3D® and OpenGL®. Many new 3D  
game titles, and the latest versions of older titles, will  
virtually come to life as they utilize their advanced  
®
Direct3D or OpenGL® features. Gamers can tweak  
their settings for the ultimate experience in 3D image  
quality or 3D gaming performance.  
ATI’s Direct3D® and OpenGL® tabs are available  
®
through the Windows Display Control Panel,  
through the Advanced... button located on the  
Settings tab.  
For a detailed explanation of the Direct3D® and  
OpenGL® tabs, refer to Direct3D® Control Panel  
on page 13, and OpenGL® Control Panel on  
page 18.  
     
4
HydraVision™  
In addition to the multiple display functionality  
available with ATI’s Catalyst Software Suite, you can  
also use HydraVision for advanced multi-display  
(CRT + TV) management. For more information on  
HydraVision, please refer to the HydraVision User’s  
Guide PDF located on your ATI Installation CD.  
 
5
Connecting Your Monitor  
The RADEON 9000 provides hardware support for  
one VGA monitor. A TV can also be used to expand  
your desktop by using the S-Video out.  
Turn off computer before connecting monitor.  
Plug the monitor cable into your card then turn  
on the PC and monitor.  
S-VID OUT  
S-VIDEO OUT  
CRT  
STANDARD VGA  
MONITOR CONNECTOR  
VGA  
CONNECTOR  
FROM  
MONITOR  
 
6
Display Configurations  
Your RADEON 9000 card provides support for TV  
Out. The following table lists the different ways you  
can connect displays to your card.  
Display  
Configuration  
Connector(s) Used  
Comments  
One CRT  
display  
CRT- cathode ray tube  
analog display  
VGA connector  
The S-Video Uut can also  
support a composite  
connection via the S-Video-  
to-Composite adapter  
One TV  
S-Video Out  
CRT display +  
TV  
VGA connector +  
S-Video Out  
 
7
Catalyst™ Software Suite  
The following section provides an explanation of  
each ATI tab available after installing the Catalyst  
Software Suite.  
Features presented in the following pages may not  
be supported in all operating systems and/or may  
i
ATI Displays Tab  
Here you enable/disable TV Out. For complete  
information see How To Enable/Disable The TV  
Display on page 28.  
Ratiometric Expansion  
Your graphics accelerator card offers ratiometric  
expansion (or digital panel scaling as it is commonly  
known). This expands a low resolution image to fill a  
higher resolution panel.  
       
8
ATI Color Tab  
The ATI Color tab is used to adjust the color settings.  
You can change the red, green and blue display  
colors. Desktop brightness and Game Gamma  
(brightness in Direct3D® and OpenGL®) can also be  
changed.  
ATI Color Tab  
This increases or decreases the brightness of your  
desktop. The higher the gamma value, the higher the  
brightness of your display.  
Desktop  
Brightness  
This adjusts the selected color (red, green or blue check  
button) by moving the color curve with your mouse.  
Color Curve  
Game Gamma  
button  
This accesses Game Gamma Properties.  
Defaults  
button  
This allows you to reset the desktop brightness and  
color settings to default values.  
 
9
Clicking the Game Gamma button accesses the  
Game Gamma Properties.  
Game Gamma Properties  
These controls allow you to increase or decrease the  
color brightness of Direct3D and OpenGL games  
played in fullscreen mode.  
Red Green  
Blue sliders  
®
®
Uncheck this to adjust the RGB sliders individually.  
Check this to adjust all three sliders at the same time.  
RGB Lock  
Defaults  
button  
This allows you to reset the Game Gamma settings to  
default values.  
10  
ATI Options Tab  
The ATI Options tab provides detailed driver  
information and access to the card’s specifications.  
You can also enable or disable the ATI taskbar icon.  
ATI Options Tab  
Provides the Catalyst version number, 2D version  
number and the driver build information.  
Version Information  
Provides access to the Details tab which lists the  
card’s hardware details and driver information.  
Details button  
Reactivate all  
warning messages  
This allows you to reactivate any disabled  
graphics warning messages.  
Unchecking this allows you to disable the ATI  
taskbar applications and removes the ATI icon  
from your system tray.  
Enable ATI taskbar  
icon application  
Unchecking this allows you to remove the ATI icon  
from your system tray without disabling the ATI  
icon applications.  
Show ATI icon on  
taskbar  
Quick resolution feature is accessible by left-  
clicking the ATI icon in the system tray. Checking  
this option disables the feature.  
Disable quick  
resolution feature  
 
11  
Fixes display corruption or no displayed image at  
high resolutions on your DVI-I display. This setting  
has no effect on cards using a DVI-I-to-VGA  
adapter.  
Reduce DVI  
frequency on high-  
resolution displays  
ATI Overlay Tab  
The ATI Overlay tab allows you to configure the  
brightness, contrast, saturation, hue and gamma  
properties of your video overlay.  
Video Overlay  
Video overlay allows for the viewing of full-motion  
video on your PC. The video overlay controls are  
automatically activated during playback of any video  
file type that supports overlay adjustments.  
   
12  
ATI Overlay Tab  
Use this slider to adjust the brightness of the video  
image.  
Brightness  
Contrast  
Use this slider to adjust the contrast in the video image.  
Use this slider to adjust the vividness of the color.  
Sliding it all the way to the left removes all color and  
produces a black and white picture.  
Saturation  
Use this slider to adjust the pureness or tint of the red,  
green and blue components of the color.  
Hue  
Use this slider to adjust the overall intensity of the video  
image.  
Gamma  
Defaults  
button  
This allows you to reset the Overlay settings to default  
values.  
13  
®
Direct3D Control Panel  
Using this control panel, you can optimize the  
display settings for your Direct3D® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
14  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
Anti-aliasing improves image quality by removing  
jagged edges from 3D images, resulting in smoother,  
Anti-aliasing  
more natural-looking objects. Selecting Application  
checkbox  
Preference will result in high quality images, with a  
negligible reduction in the application’s performance.  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
Texture  
the slider to the right delivers the highest quality  
Preference  
experience. Moving the slider to the left emphasizes a  
slider  
high performance solution while still providing good  
visuals.  
15  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific  
Direct3D® applications.  
This button allows you to reset the Direct3D® settings to  
default values.  
Defaults  
16  
Direct3D® Compatibility Settings  
This will enable W-Buffer support for 3D games. It is  
recommended to disable this for games that do not  
support this feature. Certain applications require the  
increased precision of W-Buffering and will exhibit  
artifacts unless the W-Buffer is enabled.  
Support W-  
buffer  
Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16  
and 24 are selected by default to achieve optimum  
performance. Very few applications require a 32 bit Z-  
Buffer, so in most cases this feature should be disabled.  
Support 32-bit  
Z-buffer depth  
 
17  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary.  
Alpha  
dithering  
method  
Enabling this allows applications to use this kind of  
texture format. There are a few applications that can  
only support a limited number of texture formats. By  
selecting Disabled, the driver will not support DTX  
texture formats, thus reducing the number of texture  
formats supported.  
Support DTX  
texture  
formats  
This may eliminate problems with some D3D games  
which display vertical and horizontal lines around  
textures, or text that appears incorrect. However, this  
setting should only be used if you are experiencing the  
symptoms mentioned, as it may cause problems with  
other games.  
Alternate pixel  
center  
Defaults  
button  
This button allows you to reset the Direct3D®  
Compatibility Settings to default values.  
18  
OpenGL® Control Panel  
Using this control panel, you can optimize the  
display settings for your OpenGL® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
19  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
Anti-aliasing improves image quality by removing  
jagged edges from 3D images, resulting in smoother,  
Anti-aliasing  
more natural-looking objects. Selecting Application  
Preference will result in high quality images, with a  
negligible reduction in the application’s performance.  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
the slider to the right delivers the highest quality  
experience. Moving the slider to the left emphasizes a  
high performance solution while still providing good  
visuals.  
Texture  
Preference  
slider  
20  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific  
OpenGL® applications.  
This button allows you to reset the OpenGL® settings to  
default values.  
Defaults  
21  
OpenGL® Compatibility Settings  
Force Z-buffer  
depth  
This allows you to explicitly set the Z-Buffer depth. Most  
applications will work best when Disabled is selected.  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary.  
Alpha  
dithering  
method  
Enabling this feature allows rapid updates of those  
portions of your screen that have changed. Note that  
most applications will not be affected by activating this  
feature.  
Support KTX  
buffer region  
extension  
Defaults  
button  
This button allows you to reset the OpenGL®  
Compatibility Settings to default values.  
 
22  
23  
SMARTGART™  
SMARTGART is a suite of testing and diagnostics  
tools that perform a variety of bus tests to determine  
the optimal settings for your ATI graphics accelerator  
installed in your computer.  
SMARTGART automatically configures your  
graphics device to the optimal settings.  
SMARTGART does not actually disable any AGP  
functionality in your computer’s hardware. It simply  
instructs the ATI CATALYST driver not to use a  
specific AGP function if that specific AGP function  
hasn’t passed the SMARTGART diagnostics test.  
Changing the AGP settings could result in  
system instability.  
Set AGP Settings  
Experienced users can manually change the AGP  
speed. You will need to reboot your computer for this  
change to take effect.  
The possible AGP speed is dependent on the  
motherboard chipset and design. Your computer’s  
available AGP speeds are shown in the  
SMARTGART dialog.  
Fast Write  
Fast Write allows the CPU to transfer data directly to  
the graphics accelerator.  
By default, this feature is set to ON providing your  
motherboard’s chipset supports Fast Writes.  
Some motherboard specifications may claim chipset  
support for Fast Writes but may not be compatible  
with many different graphics accelerators.  
     
24  
This setting is disabled for many computers because  
the motherboard is not capable of supporting this  
feature.  
Retest All  
Click this button to retest all graphic bus capabilities.  
All tests and diagnostics are initiated immediately  
following a system restart.  
Any settings that have previously been set to Off will  
be turned on, providing the test passes.  
Problems can arise if the user enables a secondary  
graphics accelerator (in a multiple monitor  
environment) after the operating system has loaded.  
The problem exists because the secondary graphics  
card is enabled after the SMARTGART diagnostic  
i
test have been run. To ensure system stability you  
should restart the computer after the secondary  
graphics accelerator is enabled so that both graphics  
accelerators can be tested with SMARTGART.  
 
25  
Using TV Out  
View your PC’s display on a TV  
Your RADEON 9000 has TV Out capability. You can  
attach your card to a TV and monitor at the same  
time. Or you can connect it to your VCR and record  
your monitor’s display.  
TV display is ideal for playing games, giving  
presentations, watching movies, and browsing the  
Internet. The following tips will help you get the  
most out of your TV Out feature.  
IMPORTANT INFORMATION  
for European Customers  
Some PC monitors in Europe cannot be used  
simultaneously with TV display. When you enable TV  
display in Europe, the refresh rate for the monitor and TV is  
set to 50Hz. Some monitors may not support this refresh  
rate and could be damaged.  
Please check the documentation supplied with your  
monitor to see if your monitor supports a refresh rate of  
50Hz.  
If your monitor does not support 50 Hz (or if you  
are not sure), then turn off your monitor before  
turning on your PC when using your TV as a  
display.  
For information on disabling TV display, see How To  
Enable/Disable The TV Display on page 28.  
Some TVs in Europe may use a SCART connection. If you  
use SCART, please read Using SCART Connectors for  
European TVs on page 28 before attempting to connect  
your PC to your European TV.  
   
26  
Connecting to a TV or a VCR  
To connect your graphics accelerator card to a TV or  
a VCR, use a S-Video cable. However, most TVs  
(and VCRs) have a Composite video input, in which  
case you can use the supplied S-Video-to-Composite  
video adapter. If your TV has cable input only, you  
can connect your card to your TV through your VCR  
or an RF modulator (available in most electronics  
stores).  
Connecting S-Video Out to a TV or VCR  
1 Turn off your PC and your TV (or VCR).  
2 Ensure your card was installed correctly as per  
the Getting Started Guide.  
3 Determine if your TV (or VCR) has a S-Video or  
Composite video connection.  
4 Looking at the back of your PC, locate your S-  
Video Out. Using a S-Video cable or the supplied  
adapter, attach one end of the cable to your  
graphics card and the other to your TV (or VCR).  
Refer to the illustration for further help.  
5 Turn on your PC and your TV (or VCR).  
 
27  
S-Video Out  
S-Video In  
OR  
Composite In  
PC  
S-Video Cable  
TV or VCR  
NOTE: Newer TVs may have  
the Video Input on the front  
panel  
OR  
S-Video-to-Composite Adapter  
®
Starting Windows with TV Display Enabled  
The TV screen may become scrambled during the  
®
initial Windows logo display. This is only a  
temporary effect and your screen will be restored  
within a few seconds.  
During start up, your graphics accelerator card will  
go through a sequence of mode settings, during  
which your TV display will remain blank. This  
process takes only a few seconds and helps program  
the TV display.  
 
28  
Using SCART Connectors for European TVs  
(Right = red)  
(Left = white)  
Audio In  
Connect to PC  
Audio Out  
Connect to  
TV or VCR  
Audio Cable  
Video Adapter Cable  
Connect to PC  
S-Video Out  
SCART  
Composite Video-In (yellow)  
CONNECTOR  
The SCART connector supports only the Composite  
video format, which means you will have to use the  
S-Video-to-Composite Video Adapter Cable. The  
above illustration shows how to connect your PC to a  
European TV using the SCART. If your European  
TV does support S-Video input, you should use an  
S-Video cable (available in most consumer electronic  
stores) rather than the SCART connector.  
How To Enable/Disable The TV Display  
®
1 Access the Windows Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab. Click on the TV  
button.  
4 Click the enable/disable button.  
5 Click OK or Apply to save the changes.  
Using and Adjusting TV Out  
For information about how to use TV display, right  
click the ATI taskbar icon, point to Help, then point  
to ATI Television Display.  
       
29  
Using a Monitor vs. Using the TV Display  
Using your TV for your PC’s display is ideal for  
playing games, giving presentations, watching  
movies, and browsing the Internet. However, the  
display on your monitor may change or looked  
squashed. This occurs because the display adjusts to  
fit the dimensions of your TV. To correct the  
monitor’s display, use the monitor’s control buttons  
to adjust its display size and position.  
Some single frequency monitors may not work with  
TV display enabled. If you experience problems  
when TV display is enabled, disable TV display to  
restore your monitor’s display.  
Adjusting Monitor Display  
The size of the display on your monitor may be  
smaller and not perfectly centered when you have TV  
display enabled. These effects are caused by the  
changes required to provide a proper display on the  
TV.  
Use the controls available on the Adjustments tab on  
the Monitor Properties page (accessible by clicking  
on the Monitor button on the ATI Displays tab) to  
adjust the display on your monitor only. Click on the  
TV button to adjust the TV display only.  
Viewing Text on a TV  
A TV is designed primarily to show moving, rather  
than static, images. The large dot pitch of a TV  
(which is fine for moving video) will yield poor  
quality static images such as text.  
The small text sizes commonly used for PC desktops  
can appear blurred or unclear on a TV. You can  
compensate for this by using larger fonts.  
     
30  
To Use Larger Display Fonts  
®
1 Access the Windows Control Panel. Double-  
click Display.  
®
2 For Windows XP, click the Appearance tab.  
®
®
For Windows Me and Windows 2000, click  
the Settings tab, the Advanced... button, then the  
General tab.  
3 In the Font Size box, select the size you want  
your displayed fonts to be.  
4 Click Apply. If prompted, click Yes to restart  
your PC.  
Reducing Edge Distortion  
When using a TV for your PC’s display, you may see  
some edge distortion on the left and right side of your  
TV screen. This effect depends on your TV and the  
PC application you are running.  
To reduce edge distortion, you can increase the TV  
display’s horizontal size.  
To Increase the Horizontal Size  
®
1 Access the Windows Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Click the Adjustments tab.  
6 In the Screen Size section, click on the plus (+)  
button beside the horizontal arrowheads  
to  
increase the horizontal size of the TV display.  
 
31  
7 Click OK or Apply to save the changes you have  
made.  
You can also reduce edge distortion by increasing the  
TV’s contrast.  
To Increase the TV Contrast  
®
1 Access the Windows Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Drag the Contrast slider to the right to increase  
the contrast.  
6 Click OK or Apply to save the changes you have  
made.  
Changing Display Configurations  
If you move your PC to a place where you are using  
TV display only, make sure that you have the TV  
display feature enabled.  
You can set your display resolution as high as 1024 x  
768. However, higher resolutions will result in a  
virtual desktop. If a TV is your only display device  
and a higher mode is selected, the display on your  
TV will disappear.  
 
32  
Using Games and Applications  
Some older games and applications may program  
your graphics accelerator card directly, to run under a  
specific display mode. This may cause your TV  
display to turn off automatically or become  
scrambled (the PC monitor will not be affected).  
Your TV display will be restored once you exit the  
game or if you restart your PC.  
 

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