Tiger Games 36295 User Manual

4
How To Play  
AGES 5 & UP  
Open Fluffy's mouth to see the control buttons.  
Press the ON/START button to turn on the game. Press ON/START to  
begin task 1.  
In each task, you will have 6 power bars. If you ever use up all your power  
bar, it's a GAME OVER. You'll also lose the game if Fluffy's mouth snaps  
shut! When you hear Fluffy growling, that's trouble because it means  
Fluffy’s mouth is about to S - N -A - P shut right on your fingers.  
Fluffy Action Game  
When you have a GAME OVER, open Fluffy's mouth and start over again.  
Item No. 36295  
INSTRUCTION  
200104300IWTI-01  
TASK 1: FLUFFY GOES TO SLEEP  
OK, you've pressed the ON/START button to begin. That was the easy  
part. Fluffy is guarding the center of the screen and has 3 heads that snap  
at Harry, Hermione, and Ron as they try to get past Fluffy.  
But don't worry, you can put Fluffy to sleep! Look for magic flutes to  
appear on screen. Move to pick up a flute! Use your directional buttons  
and your JUMP button to move around and to pick up the flute!  
1
2
The Story  
Fluffy is the three-headed dog that lives underneath the stairs at Hogwarts  
School. Fluffy’s mission is simple but very important. Fluffy guards the  
way to the Sorcerer’s Stone. If Voldemort, who is sharing Quirrel's body,  
When you pick up a flute, press the ACTION  
button to play a note on the flute! Each time  
you play a note, one of Fluffy's heads will  
fall asleep.  
can steal the stone, he will have eternal life and will destroy Harry Potter  
and likely the whole world as we know it!  
Object Of The Game  
In order to protect the Sorcerer's Stone™ from Voldemort, Harry, Ron and  
Hermione must get there first. To get it, they will need YOUR help in four  
exciting tasks.  
The first task  
is getting past  
Fluffy.  
As one of Fluffy's heads falls asleep, a new  
flute will appear somewhere else on screen.  
The second task is  
getting past the  
Devil's Snare.  
Your challenge is to run around and pick up the flutes and put all three  
of Fluffy's heads to sleep before time runs out. You know what that  
means - if time runs out, Fluffy's mouth is going to come snapping  
down and C - H - O - M - P!  
The third task is  
selecting the correct  
winged key.  
TASK 2: THE DEVIL'S SNARE  
Press the ON/START button to begin the second task.  
In this task you must face the Devil's Snare. The Devil's Snare is a big,  
mean, intelligent plant with lots of vines that will try and catch and hold  
you. It already has captured Ron.  
The fourth task is  
defeating Voldemort,  
who is sharing  
Quirrel's body.  
Use your ACTION button to unleash magic  
from your wand that will zap the Devil's Snare  
with flames and it will let go of Ron. It can't  
stand heat and light, which is good for you!  
In addition to exciting video game play,  
your game controller is inside Fluffy's  
mouth. You must be brave enough to put  
your fingers in Fluffy's mouth to control  
the action. If you don't complete each  
task in time, Fluffy will CHOMP  
down on your fingers and the game  
will be over!  
But don't get carried away  
with your wand or else the Devil's Snare  
will get you. Move around to stay out of the  
way of its vines. Use your directional buttons  
and JUMP button to stay clear!  
3
Take Control  
You complete your task by expert dodging of the Devil's Snare and by  
showing your extreme bravery in rescuing Ron!  
If you're not quick enough, it'll be C- H - O - M - P - I -N - G time for Fluffy!  
TASK 3: WINGED KEYS  
Press the ON/START button to begin your third task.  
You face a locked door and a room full of flying keys. Only one key is  
the right key. But which one is it?  
OFF  
ON/START  
D-PAD  
SOUND  
SCORE/PAUSE  
JUMP(A)  
You are riding on a flying broom and must fly up to the ceiling, catch a  
key and then return to the door to try the key.  
ACTION/MAGIC(B)  
The keys will move to avoid you. Use your  
directional buttons to try and reach the key and  
then use your ACTION button to reach out and  
grab a key.  
ON/START  
-- to turn the game on.  
-- to start each of the four tasks.  
-- to control sound: on or off.  
SOUND  
SCORE/PAUSE  
-- to see the high score earned on your game.  
-- to pause the game.  
OFF  
D-PAD  
-- to turn off the game.  
-- a four way directional pad that allows you  
to move LEFT, RIGHT, UP, and DOWN.  
When you grab a key and it is the wrong one, you will  
have to let go of it. It will fly away. Then you have to fly back up to  
the ceiling and try your luck (and your skill!) again.  
ACTION/MAGIC(B) -- to use your wand or to cast a spell.  
To complete your task, you must catch the correct key which will open  
 
the door before time runs out.  
JUMP(A)  
-- to jump.  
RESET BUTTON:  
We hope you can do it because if you can't, then Fluffy will growl and  
down comes the C- H - O - M - P !  
After battery insertion, the RESET switch may be pushed  
only if the game is not working properly. (Use a ball-point  
pen.) The display should appear as shown in the diagram  
at the right.  
TASK 4: QUIRREL/VOLDEMORT  
Press the ON/START button to begin your final task. By the way,  
congratulations to you if you've even made it this far!  
In this final task, you will face the weird two-faced Quirrel/Voldemort  
creature. Voldemort has been weakened and must share a body and he has  
chosen Quirrel's. But if you don't stop him, he can get the Sorcerer’s Stone™  
and eternal life will be his and there will be no stopping him. So this final  
task is the most important one of all!  
As the stage begins, you are held fast in ropes.  
Do not use a pencil or pin to press  
High temperature will destroy the  
unit.  
Quirrel/Voldemort appears and is moving back and  
forth on screen, inspecting the Mirror of Erised.  
At this point of the game, Quirrel is not thinking  
about you and so this is your chance to break  
free from your ropes!  
Press the JUMP button repeatedly and quickly  
to break out of the ropes holding you!  
the RESET switch. Use a ball-point  
pen.  
Do not leave unit in direct sunlight.  
Clean only with a piece of soft dry  
cloth.  
Do not press the liquid crystal  
display and avoid heavy shock or  
the display may fail.  
Replace battery at the first sign of erratic operation.  
If a part of your FLUFFY is damaged or something has been left out, DO NOT RETURN  
THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write  
to us at:  
Once you've got Quirrel's arm, press the ACTION  
button repeatedly and quickly to maintain your hold  
on him. It will be quite a struggle!  
If Quirrel wins this struggle, you will get thrown  
back to the bottom of the screen and will have  
to catch Quirrel over again.  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, USA.  
Please include a note with your return explaining the problem along with a sales slip,  
date, place of purchase and price paid. We will do our best to expedite your return  
promptly.  
However, if you can win the struggle, Quirrel will  
be absorbed by pain and Albus Dumbledore will  
appear and save Harry! You WIN the game!  
9
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that  
the product will be free from defects in materials or workmanship for 90 days from the  
date of original purchase. This warranty does not cover damages resulting from accident,  
negligence, improper service or use or other causes not arising out of defects in materials  
or workmanship.  
But if you're too slow or Quirrel is too difficult  
to defeat, time will run out. If time runs out, Fluffy  
growls...and then.... C- H - O - M - P !  
During this 90-day warranty period, the product will either be repaired or replaced (at  
Tiger’s option) without charge to the purchaser, when returned with proof of the date  
of purchase to either the dealer or to Tiger.  
It's a GAME OVER!  
Product returned to Tiger without proof of the date of purchase or after the 90-day  
warranty period has expired, but prior to one year from the original date of purchase,  
will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$ 9.00. Payments  
must be by check or money order payable to Tiger Electronics.  
Remember, if you lose on any stage (by running  
out of power or time expires and you get  
C - H - O - M - P -E -D by Fluffy, you have  
to start over again from the first task!  
The foregoing states the purchasers sole and exclusive remedy for any  
breach of warranty with respect to the product.  
All product returned must be shipped prepaid and insured for loss or damage to:  
Tiger Repair Department  
5
Scoring  
TASK 1:  
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, USA.  
The product should be carefully packed in the original box or other packing materials  
sufficient to avoid damage during shipment. Include a complete written description of  
the defect, a check if product is beyond the 90-day warranty period, and your printed  
name, address and telephone number.  
10 POINTS  
for each step you go forward.  
each time you put one of Fluffy's head asleep.  
for completing your task.  
100 POINTS  
200 BONUS POINTS  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON  
OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE  
TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND  
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)  
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR  
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING  
FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts and/or  
exclusions or limitations of incidental or consequential damages, so the above limitations  
and/or exclusions of liability may not apply to you. This warranty gives you specific  
rights, and you may also have other rights which vary from state to state.  
TASK 2:  
10 POINTS  
150 POINTS  
300 BONUS POINTS  
for each plant you dodge.  
for saving Ron.  
for completing your task.  
TASK 3:  
30 POINTS  
250 POINTS  
500 BONUS POINTS  
for each key you grab.  
for saving Ron, Hermione and Harry.  
for completing your task.  
For more information about Tiger Electronics, our products and special promotions, please  
TASK 4:  
50 POINTS  
LOSE 3O POINTS  
LOSE 100 POINTS  
1000 BONUS POINTS  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following  
two conditions :  
each time you touch Quirrel.  
each time Quirrel catches you.  
each time you are tied up by Quirrel.  
for completing your task and winning the game!  
(1) this device may not cause harmful interference, and  
(2) this device must accept any interference received, including interference that may  
cause undesired operation.  
Warning: Changes or modifications to this unit not expressly approved by the party  
responsible for compliance could void the user's authority to operate the equipment.  
6
TOY MODE  
If you just want to use your game as a toy without playing the video game,  
you can do that, too! Here's how:  
When the game is OFF, press the SOUND button to enter the toy mode.  
Press the LEFT/RIGHT buttons to scroll through the sound effects from  
the game!  
NOTE: This equipment has been tested and found to comply with the limits for a Class  
B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to  
provide reasonable protection against harmful interference in a residential installation.  
This equipment generates, uses, and can radiate radio frequency energy and, if not installed  
and used in accordance with the instructions, may cause harmful interference to radio  
communications. However, there is no guarantee that interference will not occur in a  
particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the  
user is encouraged to try to correct the interference by one or more of the following  
measures:  
Press the ACTION button to play the current sound effect.  
When you press the JUMP button, you'll always hear Fluffy growl!  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the  
receiver is connected.  
Consult the dealer or an experienced radio TV technician for help.  
7
To insert the batteries, have an adult open the battery compartment  
cover at the back of the game. (Loosen the screw holding the battery  
door onto the back of the game unit and remove the door.) Insert 3  
AAA/LR03 batteries. (Batteries not included) or equivalent as shown.  
TO ENSURE PROPER FUNCTION :  
– DO NOT MIX OLD AND NEW BATTERIES.  
– DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE  
BATTERIES.  
– BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT.  
– NON-RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED.  
– RECHARGEABLE BATTERIES ARE TO BE REMOVED FROM THE  
TOY BEFORE BEING CHARGED (IF REMOVABLE).  
– RECHARGEABLE BATTERIES ARE ONLY TO BE  
CHARGED UNDER ADULT SUPERVISION (IF REMOVABLE).  
– ONLY BATTERIES OF THE SAME OR EQUIVALENT TYPE  
AS RECOMMENDED ARE TO BE USED.  
A division of Hasbro, Inc.  
Where Technology Comes to Play! ™  
, TM, &  
2001 Tiger Electronics.  
®
©
All rights reserved.  
980 Woodlands Parkway,  
Vernon Hills, IL 60061, USA  
– BATTERIES ARE TO BE INSERTED WITH THE CORRECT  
POLARITY.  
HARRY POTTER, characters, names  
and related indicia are trademarks of  
Warner Bros. © 2001.  
For more information on Harry Potter  
information on this specific product visit  
– EXHAUSTED BATTERIES ARE TO BE REMOVED  
FROM THE TOY.  
– THE SUPPLY TERMINALS ARE NOT TO BE  
SHORT-CIRCUITED.  
®, TM, & © 2001 Tiger Electronics,  
a division of Hasbro, Inc. All Rights Reserved.  
Belvedere House, Victoria Avenue, Harrogate,  
North Yorkshire HG1 1EL, United Kingdom.  
 
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY  
EXPLODE OR LEAK.  
Printed in China  

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